#pragma once
#include "gamescreen.h"
#include "ScreenManager.h"
#include "Othello.h"
#include "MenuScreen.h"
#include "Button.h"
#include "SkyBox.h"
#include "FxFalling.h"
#include "Camera.h"
#include "GLDraw.h"
class MainScreen :
	public GameScreen
{
public:
	FxFalling *m_fxFalling;
	bool m_isMusicOn;
	vector<Button*> m_listButton;
	Othello Othello1;
	SkyBox m_box;
	Camera *m_camera;
	GLDraw m_glDraw;
	MainScreen(ScreenManager* _screenManager);
	~MainScreen(void);
	void Update(float _dt);
	void Draw();
	void KeyDown(int keyCode);
	void MouseClick(int mouseCode);
	void Reset();
};

